Yet another preview of 1.2.1 includes a lengthy article about the upcoming Keep Upgrade system. The article is a bit too long and detailed to post here, but here are highlights of the piece:
* New Upgrade UI
* Guild Broker
* Keep Ranks (Up to Rank 10)
* Traditional Keep Upgrades:
o Door Hit-Point Increase: Hit Points are upgraded 20% per upgrade Rank, up to 5 Ranks.
o Door Repair Merchant: An NPC that sells door-repair wood.
o Guard Numbers: More guards for your Keep by 2 guards per Rank, up to 5 Ranks.
o Patrol Guards Upgrade: Upgrades all patrolling guards to Champion-level guards.
o Static Guards Upgrade: Upgrades all stationary guards to Champion-level guards.
o Standard Merchant: An NPC that sells guild standards.
o Siege Weapon Merchant: An NPC that sells Siege Weapons.
o Healer: An NPC that cures death penalties.
o Banker: An NPC that allows players to access their Personal Vault.
o Guild Vault Keeper: An NPC that allows players to access their Guild Vault.
* Non-Traditional Upgrades
o Ritualists!
o Guilds can purchase a Ritualist NPC that fires AoE abilities at enemies on the lower levels. Ritualists are different than standard NPCs—they will cast either an AoE Healing ability or AoE Lifetap, depending on the type of Ritualist you chose. These NPCs are designed to help bottom-floor defense efforts in Keep defenses.
*
o Divine Favor Altar!
o Guilds that have reached Rank 40 can purchase the Divine Favor Altar. This altar will be located on the Lord level and is used to unleash pure terror on any would be-attackers in the Keep area. To purchase an Altar, the guild must be Rank 40 and have purchased a Ritualist NPC as well.
o The Divine Favor Altar needs to be fueled, and what better way to appease the gods than by collecting the skulls of fallen enemies! Each enemy player, when killed, has a chance to drop a Skull. Collecting these Skulls in the Divine Favor Altar will build up a Divine Favor charge. Anyone can deposit Skulls into a Divine Favor Altar.
o 500 Skulls equate to 1 Divine Favor charge. Up to 5 charges can be stored in the Altar. Players with the appropriate guild permissions can fire the Divine Altar, unleashing a damaging blow to enemies in the Keep area. Once the ability is fired, it cannot be fired again for 10 minutes.
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