Test Of Faith

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    формулы повреждений

    Reznor
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    формулы повреждений Empty формулы повреждений

    Сообщение автор Reznor Ср 05 Май 2010, 20:14

    нашел на ВХА такую формулу
    here's actually a formula to figure it out because the slower the weapon swings, the greater of a multiplier you get from your strength bonus. So basically in terms of raw, pre toughness and pre armor mitigated damage, your weapon auto attack damage will look something like this.

    (Weapon DPS + Strength Bonus to Auto Attack DPS) * Weapon Speed

    So if you have a 1h sword that does 25 dps, have 500 strength (which adds 50 dps to auto attack, AA bonus is strength/10), and the sword has a 2 second attack speed, then you will do (25 + 50) * 2 = 150 per swing. On the other hand if you have a 2h sword that does 50 dps and a speed of 3.5 and have the same strength, you will do (50 + 50) * 3.5 = 350 per swing every 3.5 seconds.
    Автор утверждает, что чем медленнее скорость оружия(т.е. больше её значение), тем больший множитель ты получаешь к бонусу силы. Упрощенная формула повреждений автоатаки без митигейта выносливости и брони будет выглядеть так -

    ДПС оружия+бонус силы к АА * скорость оружия.

    Например, если у вас одноручный меч с 25 дпс, у вас 500 силы(которая добавляет 50 дпс к автоатаке, бонус к АА=Сила\10), и скорость 2.0 на оружии, тогда вы будете наносить (25+50) * 2 = 150 дмг за 1 удар в 2 секунды. В случае, если у вас двуручка с 50 дпс и скорость 3.5 и столько же силы, то получится (50+50) * 3.5 = 350 за 1 удар раз в 3.5 секунды.
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    формулы повреждений Empty Re: формулы повреждений

    Сообщение автор Reznor Ср 05 Май 2010, 20:19

    http://www.warhammeralliance.com/forums/showthread.php?t=282563
    вот ещё очень интересная тема касаемо формул блока, повреждений и т.п.
    MeanLizard
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    формулы повреждений Empty Re: формулы повреждений

    Сообщение автор MeanLizard Ср 05 Май 2010, 20:58

    я вот тут нашел интересные формулы, да и вообще многие, казалось бы основы основ, но очень хорошо расписанные (даром что на англицком)

    особо меня заинтересовали раскладки по критам


    Willpower vs. Percent Critical Heal

    You have to consider the healing amount shown on the tooltip and your current willpower, before being able to determine how much equivalent willpower your percent critical heal is worth. In general, this means that the more healing output an ability has and the more willpower you have stacked, the more the critical heal is worth.

    Remember that every tick on a heal-over-time has a chance to crit. This means that we must use the full value of the heal when calculating the critical healing number, not just the up-front or burst heal.

    Using the following calculations:

    Additional healing from willpower = Willpower /5 * cast time

    Healing output = Spell tool tip heal + Additional healing from willpower

    Critical heal bonus = Healing output * 0.5

    A small table can be used to show the conversion of healing crit to effective willpower, using a number of healing spells at various levels of base willpower. For this example, I have taken the average healing output (based on the spell tool tip) of all rune preist and archmage spells, based on a 1s cast. It is assumed that this is a level 40 healer with 10 points in the associated mastery path.

    Base WP....WP = to 1% Healing Crit.....WP equivalent with +12% HC
    ...200 ..........................14.......................................338
    ...400...........................15.......................................580
    ...600...........................16...................................... 792
    ...800...........................17.......................................984
    ...1000.........................18.......................................1212


    You can see from these results that the average player will gain about the equivalent of 16 points of willpower for each 1% additional healing crit. It also shows that every 200 points in base willpower raises the effective healing crit to willpower conversion by about 1 point of willpower.

    Strength vs. Percent (Melee) Critical Hit Chance

    You have to take into consideration the tool tip damage for the ability, your strength, and the base damage on your weapon(s). Similar to willpower and critical heal, the strength equivalent of your critical hit chance increases with both your base strength and weapon damage. In other words, the damage you can do to begin with, the more your critical hit chance is worth.

    Using the following calculations:

    Auto Attack Damage = ((Strength/10) + Weapon DPS) * (Weapon Speed)

    Critical Damage on Auto Attack = Auto Attack Damage *1.5

    Special Ability Damage = ((Strength/5) + Weapon DPS + Ability Tooltip DPS

    Critical Damage on Special Ability = Special Ability Damage *1.5

    Assuming a Weapon Speed of 1:

    Total Damage in 1 second = Auto Attack Damage + Special Ability Damage

    Critical Bonus Damage = (Critical Damage Special - Special Ability Damage or Auto Attack Damage)

    If you had 100% crit the above “Critical Bonus Damage” would be your constant bonus damage from crit over time. So to figure out 1% crit chance, take 1% of this damage:

    1%Crit Damage = Crit Bonus Damage *.01

    For auto attack, each point of additional damage is worth 10 strength points, while special ability damage is worth 5 points. To calculate the bonus damage from crit, relative to strength:

    1% Critical Damage-Strength equivalent from Special Ability = (Critical Damage Special Ability - Special Ability Damage) *0.05

    1% Critical Damage-Strength equivalent from Auto Attack = (Critical Damage Auto Attack – Auto Attack Damage) *0.1

    Your total Critical Damage-Strength equivalent is the sum of these two and you can use these calculations to figure out how much additional Strength or Weapon Damage you would need to get the same amount of extra damage.

    A small table can be used to show the various levels of strength to crit conversion:

    Base ST....ST = to 1% Crit
    ...200 .........14
    ...400..........15
    ...600..........16
    ...800..........17
    ...1000.........18


    It is important to note that these calculations were done without considering any kind of mitigation (e.g., toughness, armour). Remember also that:


    • Classes that deal a large portion – i.e., more than 30% – of their damage from auto attacks will benefit more from increased critical hit chance.

    • Most players will get the equivalent of about 15 strength per 1% critical hit chance.

    • Remember that burst damage usually kills more efficiently than sustained DPS. For PvP, This means that each additional 1% chance of critical hit is likely to be more valuable to a comparable strength score.
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    формулы повреждений Empty Re: формулы повреждений

    Сообщение автор Reznor Сб 23 Окт 2010, 22:31

    For Armor:
    <defenders armor> / <attackers level> / 110 = Armor Mitigation %
    <attackers weapon skill> / (<defenders level> x 30 + 200) = Armor Penetration %
    <defenders armor mitigation> x (1 - <attackers armor penetration> + <defenders anti-armor penetration>) can’t be greater than 0.75
    для Крелиана
    MeanLizard
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    формулы повреждений Empty Re: формулы повреждений

    Сообщение автор MeanLizard Пт 03 Дек 2010, 12:37

    вроде бы, от оружейных навыков зависит пари, никто не знает каким образом?
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    Сообщение автор Reznor Пт 03 Дек 2010, 14:49

    точной формулы нету под рукой - по числам смогу сказать вечером
    MeanLizard
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    Сообщение автор MeanLizard Пт 03 Дек 2010, 16:16

    если не сложно скинь плиз
    Ингварсон
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    формулы повреждений Empty Re: формулы повреждений

    Сообщение автор Ингварсон Пт 03 Дек 2010, 16:23

    напишите формулы на инжей, а то от этих статей глаза на лоб лично у меня лезут Cool

      Текущее время Пт 01 Ноя 2024, 04:03